Digital Kids is a series of workshops, installations and performances for families, young people and children which explore the permanent collections and ever changing exhibitions programme. Created with intergenerational learning in mind the programme aimed to get visitors being creative with technology, building links between contemporary artistic and design practice and those of the past….
Project Tag: learning
Craft Council Digital Ceramics Learning Resource
The resource was used with the Craft Council’s educational partners and engagement programmes, providing young people the opportunity to work with emerging processes in 21st century crafts. The V&A’s Ceramics Galleries are some of the world’s finest collections of international ceramics, displaying ancient Egyptian pottery and Chinese Porcelain alongside cutting edge work by contemporary artists….
V&A Sculpture at Great Ormond Street Hospital
GOSH Arts collaborated with the Victoria & Albert Museum (V&A) to deliver a 3D printing project with young people in Bone Marrow Transplant (BMT) wards at Great Ormond Street Hospital (GOSH), bringing the V&A’s incredible sculpture collection into the hospital. The following is from the article by Caroline Moore on Engage The process of BMT…
Concept to Catwalk
Fashion and technology have always had a mutually beneficial relationship, from the Spinning Jenny of the Georgian era and the textile mills of the Victorian era to the 3D printing and dye colouring techniques of today. Supported by the Mayor of London, Concept to Catwalk was a challenge open to London students at Key Stage 3 and 4….
Impact of Empires: Using handheld digital technologies for contextual and collaborative learning in Museum of London
Read the full research report (PDF) Impact of Empires was the focus of my dissertation for the MA Museums and Galleries in Education which I completed in 2010. Combining object handling, drama and in gallery digital activities, the research explores the symbiotic nature of museum learning, the distinct characteristics of mobile technologies used in…